Steam Name: Terminal Cancer
In-game name: Ensign: Jacob Larson
Steam ID: -Insert here-
Age: 16
Why are you applying for fleet?: I wish to apply to permanent-ize my Gamemaster Ensign fleet character to be a permanent character as I was already authed to like, use it on off-times sort of by fergus, but its not really a official thing. I like fleet RP and generally want to use my fleet ensign most of the time as my primary character.
(Your, meaning to you from others) Recommendations: Um... None.
Do you have a working mic? Nope.
[b]POST all applications as a reply to this post![/b]
In the Fleet you will be running the Venator for the troopers which includes small and big tasks such as: opening and closing hangars, granting ships to come aboard the Goliath, monitoring space for enemies and potential enemies, scanning any unknown vessels near the ship, and many more. So below are some possible scenarios which you must answer (This is to see how you would handle any possible situations) to get into fleet. Answer to the best of your ability
Scenario #1: An unidentified vessel is making its way towards the Goliath and is refusing to make communications, it appears to be similar to a CIS ship design, you have scanned the ship and there is no life forms aboard, you feel as though your the Goliath could be in danger. What do you do?
Assuming I am a Navigation Officer and am in the bridge, I would raise the shields and prepare turbolasers, giving it a chance to contact, if it is intruding on republic space and is refusing to communicate it would force us to open fire. If they are not in republic space we would not be aggravated to attack and would just back off. If they assaulted us I would open fire and destroy the ship.
Scenario #2: Geronimo claimed hangar 1 so that their CO may do training with their troopers, immediately after Kilo claimed hangar 2, and immediately after that ARF claimed the main hangar. After some time the 41st CO then claims hangar 1 (over radio for tryouts) because one of the troopers had said that hangar 1 was free and immediately the 41st and other troopers flock to hangar 1. The Geronimo CO is in mid-training and becomes furious with the 41st CO interrupting his intense training, and a verbal disagreement erupts between the two officers in front of all the troopers. A) How do you defuse the situation in a [b]respectful[/b] manner? B) What are you going to do with the 41st? C) How could have this situation been avoided?
I would come down from the bridge and stop between the two COs. I would speak to each of them telling the 41st to wait for Geronimo to be done with the hanger. Then ask the geronimo to hurry up with the training. A way to avoid this would of been to setup a sign on the doors saying "Hanger inuse" or "Geronimo Tryouts".
Scenario #3: The ship has been over run by enemies in a recent assault, this is a surprise attack, and troopers are unsure of what to do. COs are unable to contact their troopers because the radio has been jammed by the enemy. Only you can contact the troopers over the inter-com. [b]Few things to note:[/b] [i]these enemies only have the element of surprise your troopers out number them, but they will be able to kill all of your troopers if you do not act quickly.[/i]
What do you do? Lets assume the enemy troops are in the two side hangers. I would order my troops to hold the doorway from hanger 1 & 2 to enter the rest of the ship. I would then call some troops to the third floor elevator to make sure we do not get overrun. After the enemy is pushed back I would order troops to fix the comms system and search the ship for any enemy stragglers.
Steam Name: Terminal Cancer
In-game name: Ensign: Jacob Larson
Steam ID: -Insert here-
Age: 16
Why are you applying for fleet?: I wish to apply to permanent-ize my Gamemaster Ensign fleet character to be a permanent character as I was already authed to like, use it on off-times sort of by fergus, but its not really a official thing. I like fleet RP and generally want to use my fleet ensign most of the time as my primary character.
(Your, meaning to you from others) Recommendations: Um... None.
Do you have a working mic? Nope.
POST all applications as a reply to this post!
In the Fleet you will be running the Venator for the troopers which includes small and big tasks such as: opening and closing hangars, granting ships to come aboard the Goliath, monitoring space for enemies and potential enemies, scanning any unknown vessels near the ship, and many more. So below are some possible scenarios which you must answer (This is to see how you would handle any possible situations) to get into fleet. Answer to the best of your ability
Scenario #1: An unidentified vessel is making its way towards the Goliath and is refusing to make communications, it appears to be similar to a CIS ship design, you have scanned the ship and there is no life forms aboard, you feel as though your the Goliath could be in danger. What do you do?
Assuming I am a Navigation Officer and am in the bridge, I would raise the shields and prepare turbolasers, giving it a chance to contact, if it is intruding on republic space and is refusing to communicate it would force us to open fire. If they are not in republic space we would not be aggravated to attack and would just back off. If they assaulted us I would open fire and destroy the ship.
Scenario #2: Geronimo claimed hangar 1 so that their CO may do training with their troopers, immediately after Kilo claimed hangar 2, and immediately after that ARF claimed the main hangar. After some time the 41st CO then claims hangar 1 (over radio for tryouts) because one of the troopers had said that hangar 1 was free and immediately the 41st and other troopers flock to hangar 1. The Geronimo CO is in mid-training and becomes furious with the 41st CO interrupting his intense training, and a verbal disagreement erupts between the two officers in front of all the troopers. A) How do you defuse the situation in a respectful manner? B) What are you going to do with the 41st? C) How could have this situation been avoided?
I would come down from the bridge and stop between the two COs. I would speak to each of them telling the 41st to wait for Geronimo to be done with the hanger. Then ask the geronimo to hurry up with the training. A way to avoid this would of been to setup a sign on the doors saying "Hanger inuse" or "Geronimo Tryouts".
Scenario #3: The ship has been over run by enemies in a recent assault, this is a surprise attack, and troopers are unsure of what to do. COs are unable to contact their troopers because the radio has been jammed by the enemy. Only you can contact the troopers over the inter-com. Few things to note: these enemies only have the element of surprise your troopers out number them, but they will be able to kill all of your troopers if you do not act quickly.
What do you do? Lets assume the enemy troops are in the two side hangers. I would order my troops to hold the doorway from hanger 1 & 2 to enter the rest of the ship. I would then call some troops to the third floor elevator to make sure we do not get overrun. After the enemy is pushed back I would order troops to fix the comms system and search the ship for any enemy stragglers.