CapColdblood's Game Master Application Revised

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Steam Name: [GG] CapColdblood

Steam ID: Unable to obtain at this time. 

Age: 17, 18 on Feb. 13 

In Game Name: 1st Lt. CT-1138 Coldblood 

Applying For: Gamemaster 

Time spent on server: Several weeks, but if total time with the server’s GROUP is the thrust, I have been here since before Fergus’ time. 

Questions 

Why should you be given this rank?: I see every time I get on that there is an extreme lack of events, and when they are present, they are long, tedious, and ultimately unsatisfying. I believe that I can bring life and energy to events, as well as behave appropriately as a Game Master. Further points will be discussed in the next question. 

What can you offer the server?: I believe that I can bring deep, lore-based events to the server, as well as brief, create, and debrief events on demand. I have been a Head Game Master, and my events have been complemented highly by other members of staff. I can create a Search and Rescue, Assassination, or All Out War event in a matter of minutes, as well as several other types of events. I can also make linear events that are connected over several days, adding a bit of story to our server’s events. As a final addition, I enjoy adding Star Wars characters to events, such as General Grievous and Anakin Skywalker, as this happened frequently throughout the actual Clone Wars and would help our troops to know they are fighting a specific, infamous villain or serving under a well-known commander. 

Have you ever had conflicts with any of our officers? If so why and what was the outcome?: I have had conflicts with Fenrir before, and I resolved them by pointing out his lies and revealing every detail. Other than that, there are no officers that I have problems with. 

Have you ever been warned? If so why?: No 

Previous server staff experience (include your job): None on Goliath Gaming. Head GM on an unrelated Imperial RP server. Moderator on a separate Imperial RP server. Co-Founder of both previously mentioned Imperial RP servers. 


Recommendations (Can be from staff and community members): Comet, Clem, Falcon.

---------------------------------------------------------- Gamemaster Prompt ----------------------------------------------------------

Design a PvE, and a PvP Event. Be as Detailed as possible.

PvE event

Setting: Geonosis (Old Map)

Chronological Setting: Second Battle of Geonosis (as seen in Star Wars the Clone Wars)

Main Objectives: Remove Separatist forces attempting to flank our invading army. Destroy a Super Battle Droid factory to punch a hole in the enemy's continental defenses.

Secondary Objectives: Remove Separatist Communications outpost to maintain the element of surprise. Clear a landing zone to bring in reinforcements.

Event Plan: Troops will disembark from the Venator and land at the farthest corner of the map from the factory (AKA almost directly below the Venator). Troops will move down the left wall of the canyon, flank right, and will attempt to destroy the enemy task force consisting entirely of B2 Super Battle Droids with high health (500-600) and a few AATs (2-3). If the men instead decide to flank left to the opposite side of the canyon (upper left corner) and destroy the enemy communications array (secondary objective 1), there will be tanks available to assist them and there will be no additional droids spawned in once the fighting has begun. If the communications array is not destroyed, more B2 Super Battle Droids will come in behind the main Clone force. Once the Separatist task force is destroyed, the remaining troops will head to the factory entrance and can do one of two things. 1. (Secondary Objective 2) The troops can secure the arena and allow any troops that have died to be re-inserted into the combat zone (If a trooper dies before this, they stay on the ship until this happens). 2. The troops can continue to push into the factory with what forces they have at their disposal. Once inside, the troops will fight their way to the ground level and begin clearing the facility. Hellfire troops and Commandos will place charges to detonate the factory. Any droids encountered inside the factory (except for the main chamber with the elevators and conveyor belts) will be "deactivated" (AKA friendly NPCs). The clones may kill as they wish, but it is not neccessary to do so, as the factory will be destroyed anyway. Once the charges are laid, all troops will evacuate through the main entrance and the factory will be detonated. Return all troops to the Venator and exit the atmosphere for debrief. (At this point, switch to the Venator map.)

Gamemaster's notes: I will be needing several people to spawn/drive enemy vehicles and I would like to have access to a voice amplifier to give orders to the men, although someone else could give the orders. I would prefer to give briefing and debrief.

PvP event

Setting: Nar Shaddaa

Chronological Setting: Clone Wars

Main Objective: Rescue Republic Senator from Mandalorian Bounty Hunters

Event Plan: A Republic Senator, (insert name here), has been kidnapped by Mandalorians and taken to Nar Shaddaa to be sold to the Separatists. The troops will land at their main spawn and move out with their rifles down toward the cantina, meeting an informant to reveal the bounty hunter's location. The troopers will move out and their objective is to secure the Senator and get him back to their extraction point (AKA spawn). The bounty hunters' objective is to get the Senator to THEIR extraction point (TBD), therefore winning the event. If the Senator is killed during the event, the Clones have lost. If the Senator is extracted by the bounty hunters, the Clones have lost. If the Clones get the Senator out alive, the event is a success. The reason for the bare-bones plan is that, after they find out where the Senator is, the troops will be released to find the him/her without any direction, as it will be nearly impossible to control the troopers. Because of Nar Shaddaa's map design, the Mandalorians and Clones will need to stick with their respective groups. This event is meant to be a little chaotic. If the Senator is captured by the bounty hunters or retrieved by the Republic, the Clones are to retreat, leaving the Mandalorians on Nar Shaddaa. If the Senator is killed, the Clones are to execute the remaining Mandalorians. Regardless of the mission result, the men are to return to spawn and be extracted back to the Venator.

Gamemaster's notes: Several men, maybe even a whole battalion of men, will be repurposed as Mandalorians (no less than 8). This is a PvP event, so there will be combat between active players. Mandalorians are to be given special weapons that are unique, as each Mandalorian is a separate bounty hunter and will have their own gear. This event's ending is totally up to the troops, so there is a plan if any of the endings should occur. If you want a little insurance, set the Senator's health very high, but no more than 1200 health. I recommend an officer control the Mandalorians, which is why I suggested that one battalion play as the bounty hunters. No enemies will need to be spawned, only friendly NPCs, and the informant will be another Gamemaster.

[✔] I understand and will obey the rules of the server and note that I am held at a higher degree of responsibility than other players if I am accepted.
 

Captain Robert Coldblood Harrison
+1 A nice player, not an asshole.
+1 8/8

General Comet
 
+1 Well Written. Better than most apps.
Flare said previously:

-1
PUT THAT SHIT IN WHITE

DONE


Captain Robert Coldblood Harrison
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